Jerome, W., Bier, N. (2012, October). Visualizing Learning Data. Presented at Open Education 2012, Vancouver, BC. [slides & audio]
Jerome, W., Rinderle, J. (2011, October). A Case Study in OER within the LMS. Presented at Open Education 2011, Park City, UT. [video] [slides]
Fisher, R., Jerome, W. (2011, October). Integrating User Experience and Instructional Design. Presented at Open Education 2011, Park City, UT. [video] [slides]
Jerome, W., Rinderle, J. & Bajzek, D. (2008). Tools for Constructing Targeted Feedback in Online Instruction. In G. Richards (Ed.), Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2008 (pp. 3753-3759). Chesapeake, VA: AACE
Bajzek, D., Brooks, J., Jerome, W., Lovett, M., Rinderle, J., Rule, G. & Thille, C. (2008). Assessment and Instruction: Two Sides of the Same Coin. In G. Richards (Ed.), Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2008 (pp. 560-565). Chesapeake, VA: AACE.
Thille, C., Fisher, R., Rinderle J., Jerome, B., Brooks, J. (March 10, 2008). "Open Learning Initiative Demonstration" Poster presented at Opening Learning Interplay Symposium, Pittsburgh, PA.
Jerome, B. Selected photographs from New Zealand How We Became Middle-earth. Ed. Adam Lam, Nataliya Oryshchuk. United States: Walking Tree Publishers, 2007. Cover photo, pp 106, 146, 212, 215-228, 238, 346, 414, 423.
Jerome, B. "Will an Online Virtual Middle-earh Stand A Chance?" How We Became Middle-earth. Ed. Adam Lam, Nataliya Oryshchuk. United States: Walking Tree Publishers, 2007. 393-406.
Jerome, B. "All I Really Need to Know About New Zealand I Learned From Peter Jackson." How We Became Middle-earth. Ed. Adam Lam, Nataliya Oryshchuk. United States: Walking Tree Publishers, 2007. 215-228.
Jerome, B., Kazman, R. “Two Solitudes.” Human Centered Software Engineering. Ed. Ahmed Seffah, Jan Gulliksen and Michel C. Desmarais. Netherlands: Springer, 2005. 59-69.
Arnold, A., Scheines, R., Beck, J. E., & Jerome, B. (2005). "Time and Attention: Students, Sessions, and Tasks". (Proceedings of the AAAI2005 Workshop on Educational Data Mining), (Pittsburgh, PA), 62-66.
A. Fleming Seay, William J. Jerome, Kevin Sang Lee, Robert E. Kraut, “Project massive: A study of online gaming communities.” CHI Extended Abstracts 2004: 1421-1424
R. Kazman, J. Gunaratne, B. Jerome, “Why Can't Software Engineers and HCI Practitioners Work Together?”. Human-Computer Interaction Theory and Practice - Part 1 (Proceedings of HCI International ‘03), (Crete, Greece), June 2003, 504-508.
A. Fleming Seay, B. Jerome, “Project Massive 1.0 : Organizational Commitment, Sociability and Extraversion in Massively Multiplayer Online Games”. (Proceedings of Level-Up, Conference of the Digital Games Research Association, 2003), 2003.